![]() Towers are paired up in a binary system of color vs color with blue towers ignoring red enemies, but otherwise unloading on blue units. This isn't simply for show as enemies fit in to either blue or red categories, with red tending to be a bit beefier, while blue tend to be faster. Jelly Defense places you in control of various jelly-types (essentially towers), though they're colored either red or blue (in the case of the basic tower, both). Being immobile it was only a matter of time before their plight against more mobile foes were depicted in a TD, though aside from some of the usual tropes this isn't the kind of game you're used to playing. What's immediately striking about Jelly Defense is the simple, yet perfectly zany aesthetic that uses little more than bright splashes of color here and there to offset the gray and drab world the immobile Jelly creatures live on. It's strange because Pottery is less of a game and more of a toy with some objectives, but more importantly because their Jelly series of mini-games has finally culminated in the recent release of Jelly Defense on the App Store. It's unfortunate as early levels are quite fun but trial and error does not make a great game, it just annoys.It seems odd that despite having other games under their belt, the one thing that stands out in my mind from Infinite Dreams is 'Let's Create! Pottery'. While Jelly Defense is pretty formulaic, it is fun for a time, until the difficulty level ramps up and players step away out of frustration. Each level provides increasingly longer waves of fighting which in turn extends the stage and opens up the opportunity to fail more so. There's still fun to be had for the patient gamer but much time will be spent figuring things out through trial and error rather than strategical thinking. The sluggish nature of defensive units compared to the speed of the enemy does nothing to help matters. Success is mostly down to placing the right tower in the right slot at the right time with not much room for error. It's actually very unforgiving after the first few levels. You see, Jelly Defense is far from an easy tower defense game. Basic upgrades are possible as well as the option of researching new types of jelly, each of these options adding considerable pressure to the player's limited finances. Each unit has a limited range too which can create trouble. ![]() One color units can only attack other units of the same color, with the exception of towers that are half red and half blue. ![]() Each unit comes in one of two different colors, either red or blue, which relate to how they can attack. A series of pre-defined spots are available for placing defensive units that can fight back. What's not quite so different from the pack is the gameplay behind these delightful aesthetics.įollowing typical tower defense tropes, each level consists of the invading jelly forces marching along windy paths in their quest to reach and ultimately steal the player's gems that form the base. The music is similarly unique and fun, with a very catchy vibe going on. Located on a planet inhabited by a series of jelly based creatures of both the good variety and the bad, everything is quirky yet distinctive. ![]() Zombies still ruling the roost, but what about trying something different? Jelly Defense definitely wins in terms of looks and music. There's certainly no shortage of tower defense games on the App store with the mighty Plants vs. ![]()
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